General documentation
index
foundational types
tactics
Library
EconCSLib (
file
)
Algorithm
Online
Foundation
CostM (
file
)
Cells
Visited
Utility
AffineTransform
Basic
Lottery
VNMAxioms
Argmax
OrderedGroup
Player
Preference
Profile
GameTheory
CoalitionalGame
Basic
Core
ShapleyValue
ExtensiveGame
Execution
Reachability
Structural
Basic
Reachability
BackwardInduction
Basic
BehaviorStrategy
FiniteArenaExtraction
GameTree
GameTreeNE
GameTreeSPE
GameTreeStrategicForm
ImperfectInformation
Play
StochasticGameTree
Strategy
Subgame
Zermelo
ZeroSumGameTreeWithChance
StrategicGame
ZeroSum
Learning
Cesaro
FictitiousPlay
Robinson
Antisymmetric
Basic
MatrixGame
MatrixGameNash
OptimalStrategySetPolytope
StochasticMatrix
StrongComplementarity
Basic
BestResponse
Checker
CorrelatedEq
Dominance
ESS
IESDS
MixedStrategy
Nash
NashEquilibrium
PotentialGame
MarketDesign
Matching
Basic
GaleShapley
Lattice
Optimal
RuralHospitals
Math
FixedPoint
Brouwer
Brouwer_product
KKM
Scarf
LinearAlgebra
Farkas
FourierMotzkin
PerronFrobenius
LinearProgramming
StrongComplementarity
StrongDuality
Minimax
Loomis
Minimax
MinimaxLoomis
SkewSymmetric
Simplex
MechanismDesign
Auction
AuctionBasic
BayesianSingleItem
FirstPrice
Knapsack
MechBasic
MechBayesian
Myerson
OptimalSingleItem
ReserveVickrey
Transfer
VCG
Vickrey
SocialChoice
FairDivision
Divisible
Allocation
Basic
CutAndChoose
DubinsSpanier
EnvyFree
Existence
Instance
UnitInterval
Valuation
Indivisible
Basic
Checker
EFX
Efficiency
EnvyCycle
Fairness
Implications
ImpossibilityEF
Instance
MMS
RoundRobin
SocialWelfare
Valuation
Basic
Cardinal
Fairness
Welfare
Voting
Arrow
Basic
Decisive
GibbardSatterthwaite
ProfileSurgery
VotingRules
Basic
Color scheme
dark
system
light